Wednesday, 24 October 2012

Session 5 - 24/10/12 - Initial Ideas for Interactive Story Project


Today we were told it's time to start working towards out final projects, which will be an accumulation and demonstration of the knowledge we've attained throughout the module. I think it'll be a good test of our individual abilities and look forward to it.
I decided it'd be a good idea to start off by looking at the types of narratives that appealed to me, in the hope that making it more personal will grant more enthusiasm as well as a better knowledge to base my story off of.

Original Notes:
What kind of story do I like?:
-          Zero to Hero
-          Unassuming hero
-          Sci-fi
-          Man vs. Self
I like stories where the main character proves themself to be more than they appear and overcome an image society/an antagonist has placed upon them.
                Could this be conveyed through an interactive story?
District 9
Zombieland

After thinking briefly about how i could make the story more personal, i then allowed myself to jump on a desire i had had for some time, which was to create a story based in the universe of one of my favourite games, Half-Life. I took the opportunity to list some potential settings for my story, noting that being so vague, the Half-Life universe grants me a favourable amount of creative freedom:

Notes:
Most likely why half-life draws me in: typical nerd is gun-toting badass, breaking stereotype.

Half-life world:
-          Citizen escape from city 17
-          Rebel uprising in another city
-          Seven hour war
-          Black mesa
o   Scientists escape from black mesa
-          Portal storms across the world
-          Collapse of civilization
-          Ravenholm
-          Nova Prospekt

Notes:
-         Half life games, and by extension the universe in which they are set are VAGUE, which could be an advantage as it gives me a certain amount of creative freedom

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