Synopsis
These are the two acts I didn't write up in my final piece, not least
because they would most likely add another 10 or so thousand words to the
thing!
Act 2:
Having been knocked unconscious,
the main character awakens some hours later to find the train station is not
only deserted, it has also become the lair of the crocodile-like creature
(Bullsquid) that caused the people in the station to flee. The main character
leaves, taking the route to the platform cautiously in case they run into
another creature. Once outside the main character takes in their surroundings, the
sun is low in the sky, and they see no people outside of the station. The main
character no longer hears screaming, instead a chorus of alien wildlife calls
mixes with that of the local animals to create an incredibly bizarre ambience.
The main characters nausea subsides, they decide to go off in search of a nearby
shop for food. The idea that the world ending means houses as food-sources
escapes them... Knowing of a place near the station the main character heads
there, finding it devoid of life yet with an ample supply of food for the taking.
As the main character eats, enjoying a brief respite from the evening humidity
by sitting on the edge of a refrigerated display unit, they meet a new,
dog-like creature that is almost 'cute' in appearance (Houndeye) more houndeyes
enter the shop and the main character is forced to flee from them, and in doing
so running straight in front of an army convoy vehicle. The soldiers on board
deal with the houndeyes as the main character is guided into a civilian truck.
The
Main character now finds them self part of an army convoy headed to a refugee
camp in the city. As they travel, the main character hears someone talking
about the creatures that engulf peoples heads (Headcrabs) and what happens to
their victims, how the creatures seem to turn their victims into shambling,
zombie-like things, they're compared to parasites. The main character finally
faces what they have done, succumbing to guilt and remorse. The main character
is distraught, though as is their way, they barely show it on the outside.
Regardless, the lady sat in front of the main character somehow picks up on their
distress, she tells them she's heard there is a way to reverse the process, a
cure. The potential for a cure renews the main character with a sense of
purpose, a chance for redemption. As the main character realises this the
convoy is attacked by one of the huge flamethrower-wielding creatures
(Gargantua) leading to the main character picking up a gun and using it to save
them self from a Houndeye, before having to discard it and continuing to the
city on foot, the main character is told where to go by one of the soldiers.
Some time later, after traversing the suburban streets, the main character
reaches the refugee camp and is so exhausted by their experience that they can
only go to sleep.
Act 3:
When the main character wakes up,
the first thing they do is find someone who can tell them if his mother has
made it to the refugee camp, after all, they never saw whether she actually
lost her struggle with the creature in the kitchen... Talking to the soldier
keeping track of civilians in the refugee camp, the main character explains
what happened to his mother, though without explaining that they did nothing to
save her. The soldier calls over their superior officer who takes the main
character and shows them a captive Headcrab Zombie, proving once and for all that
there is no way of reversing the process.
Despite
this, the main character clings to the belief that there is a chance his mother
survived, and wishes to leave the camp and return home to find out for himself.
The superior officer explains that while they had been instructed to keep
civilians inside refugee camps, they will be willing to help out, though they
explain that the way they came has become overrun with alien wildlife. Heeding
this warning, the main character asks what would be the safer routes to take?
The officer give the main character some options and then sends them on their
way. The main character makes this last journey (of the story) with a
determination that gives them the confidence to overcome the majority of
obstacles they face, culminating in a selfless act of heroism to save someone
from a headcrab attack. Having done this, the main character makes their final
journey to their home, finding it intact though slightly worn by the events of
the last two days.
Finally,
the main character enters the house and finds their worst fears confirmed, the
Headcrab Zombie that used to be the main characters mother is slumped against a
cabinet, though it stirs when the main character see's it. At this point, the main
character feels they can forgive them self by finally doing something good for
their mother, and putting her out of her misery. They raise a gun to the side
of the monsters head and pull the trigger. End.
Note: The storys gameplay mechanic will come into play and is the
deciding factor in how the main character progresses through the story, culminating
in a tally up of successfully performed acts of braveness that determine how
the story ends.
No comments:
Post a Comment