Wednesday, 21 November 2012

Session 8 - 21/11/12 - Initial Plot Layout


In this lesson i made some good headway in plotting out my interactive narrative. I came up with an inciting incident that i was very happy with, however, the rest of the story proved to be far more of a challenge to flesh out. Whilst thinking of a way for the player to find out about the 'cure', i had to think of a way for the player to meet other people, this led me to the idea of a military convoy headed to the city, as the population was relocated to large cities for protection after the events of Half-Life 1.

Setting: Unknown Suburban/Urban Area.
Date: 16, May 200X
-          Setup
o   Introduce players normal life
o   Hint at avoidant personality/inability to face problems/fears
§  Urgent Bills
§  Unpleastant Neighbour
§  Cheating Girlfriend
-          Inciting Incident
o   Portal storm shakes house
o   Power goes down
o   Green flash in room
o   Something jumps on family members head
o   Family member is suffocating
o   Player is too scared to do anything
o   Flees house
o   Smoke-veiled creature in outside street/nearby torching houses
o   Player runs from it
-          Plot Point 1
o   Discovery of cure
//
o   Player travels around by foot, directionless
o   Eventually runs in to people who tell him they’ve heard rumour of a cure
Alternative:
o   Player tries to flee civilised area along highway
o   Is picked up by military convoy and taken back and into city
-          Mid-Point
o   Player learns there is no cure
o   Near-death experience?
-          Plot Point 2
o   Player decides to visit home
-          Climax
o   Combine arrival/beginning of seven hour war?
o   Character death?
Notes:
-     It is known in the Half-Life series that shortly after the black mesa incident, the population was moved into cities to protect people from the alien wildlife that was being scattered throughout the world by the portal storms.

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