In this lesson i made some good headway in plotting out my interactive narrative. I came up with an inciting incident that i was very happy with, however, the rest of the story proved to be far more of a challenge to flesh out. Whilst thinking of a way for the player to find out about the 'cure', i had to think of a way for the player to meet other people, this led me to the idea of a military convoy headed to the city, as the population was relocated to large cities for protection after the events of Half-Life 1.
Setting: Unknown Suburban/Urban Area.Date: 16, May 200X
- Setupo Introduce players normal lifeo Hint at avoidant personality/inability to face problems/fears§ Urgent Bills§ Unpleastant Neighbour§ Cheating Girlfriend- Inciting Incidento Portal storm shakes houseo Power goes downo Green flash in roomo Something jumps on family members heado Family member is suffocatingo Player is too scared to do anythingo Flees houseo Smoke-veiled creature in outside street/nearby torching houseso Player runs from it- Plot Point 1o Discovery of cure//o Player travels around by foot, directionlesso Eventually runs in to people who tell him they’ve heard rumour of a cureAlternative:o Player tries to flee civilised area along highwayo Is picked up by military convoy and taken back and into city- Mid-Pointo Player learns there is no cureo Near-death experience?- Plot Point 2o Player decides to visit home- Climaxo Combine arrival/beginning of seven hour war?o Character death?Notes:- It is known in the Half-Life series that shortly after the black mesa incident, the population was moved into cities to protect people from the alien wildlife that was being scattered throughout the world by the portal storms.
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