Wednesday, 28 November 2012

Session 9 - 28/11/12 - More Ideas 3

In todays lesson i hit a bit of a mental block, meaning i don't have much to show for my time. I simply came up with my storys dramatic premise (a very short summary of a stories plot), a couple more ideas, and a short summary of my 'Courage' mechanic. The most notable thing about todays notes is that my idea for the arrival of the citadel does not fit with what i later understood to be the agreed procession of events after the first Half-Life game. Simply put, the Combine did not arrive on earth for some time after the Black Mesa Incident, even after the population had been moved into the cities. A story spanning a few days would not allow this to happen, and i want mine to be as coherent with the Half-Life storyline as it can be.
Dramatic Premise: A coward learns to find courage in a world under attack.

Ideas:
Player is moved into city by government, player has to escape to reach home
Player reaches home, kills zombie family member, on return, witnesses the arrival of a combine citadel.

Mechanic:
-          Player starts game with a small ‘Courage’ stat. This stat increases throughout the story.
-          Events will give the player multiple options, some are brave, others are cowardly
-          You will always have the ability to choose from every option
-          However, choosing a brave act will require a dice roll which when multiplied by your Courage stat will determine whether you are successful in performing the brave act
-          The brave option is not always the best option to make, and could result in death



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